UEDAIP relies on bank data for certain missions in the form of a lightweight text file saved in your save folder, that's later accessed through the game by AIscripts and checked for simple numerical values. The first part of the project - UEDAIP: Brood War - is now complete, with UEDAIP: Starcraft being next. By observing the setpieces of UEDAIP, experiencing the attacks, looking out for weakpoints, you can learn enough information to exploit the map, or in other words, to save time - to make shortcuts in time needed to fulfill certain objectives on the map. There is an additional component of time (and thus, speed) that's often not present in what you'd associate with the word "puzzle", and it's this additional piece that makes them all the more interesting. While this ends up being a controversial thought, I tend to consider maps as puzzles - because I think that's what the RTS gameplay, on the very base level, boils down to. In short - it's a traditional campaign, done right. UEDAIP is a Starcraft Remastered mod created with the aim of enhancing, improving and making all existing Starcraft campaigns originally made by Blizzard fun even for more experienced players, while also giving them opportunities to make their play better either by pushing them to improve their macro, creating situations in which they can improve their micro, forcing them to use casters, or just letting them have their fun in their favourite missions.
0 Comments
Leave a Reply. |